Heavy BeltRequires Level 44+(25-35) to Strength+(30-50) to Dexterity
+(15-25)% to Fire Resistance
+(15-25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removedRivers of power course through your veins.
                                                                                                                                        Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
                                                                                                                                        Chain BeltRequires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while PhasingA single step forward
Snap free from the prison
Reborn into freedom eternal
                                                                                                                                        Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body.
                                                                                                                                        Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge RateAt knifepoint, a moment's hesitation means death.
                                                                                                                                        Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are IntimidatedIn battle, virtue matters not.
Only victory.
                                                                                                                                        Heavy BeltRequires Level 30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
RampageYou were always there, by my side,
whether we sat or played.
Our friendship was a joyful ride,
I wish you could have stayed.
                                                                                                                                        Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Cold Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20-30)% chance to Freeze during any Flask Effect"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
                                                                                                                                        Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical DamageWith her cold resolve
And burning sacrifice
The Eternal twins arose.
                                                                                                                                        Rustic SashRequires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby EnemiesAfter the Great Fire, the land lay barren
and our forefathers grew weak.
Mother Gull took pity on them
and gave them grain and water.
                                                                                                                                        Rustic SashRequires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask EffectOur forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire.
                                                                                                                                        Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20-30)% chance to Ignite during any Flask Effect"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
                                                                                                                                        Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
                                                                                                                                        Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage
+(300-350) to Armour
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20-30)% chance to Shock during any Flask Effect"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
                                                                                                                                        Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
                                                                                                                                        Heavy BeltRequires Level 8+(25-35) to Strength+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rateKaom's strength was rivaled only by
the great Meginord of the north.
                                                                                                                                        Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack HitsA large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
                                                                                                                                        Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
                                                                                                                                        Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
                                                                                                                                        Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
Adds (10-12) to (24-28) Cold Damage to Attacks
Adds 1 to (60-68) Lightning Damage to Attacks
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask EffectNothing is as vivid as the rage of battle
                                                                                                                                        Studded BeltRequires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an EnemyAll creatures have the potential for greatness or unequivocal failure.
                                                                                                                                        Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Immortal AmbitionVaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.
                                                                                                                                        Cloth BeltRequires Level 16(15-25)% increased Stun and Block RecoverySkills which Throw Traps throw up to 2 additional Traps
Thrown Traps land in an area around targeted location
Traps cannot be triggered by Enemies
+(20-30)% to Fire Resistance
(50-75)% reduced Trap Duration
25% increased Light RadiusThe sun's fury, trapped
in pillars of blazing light,
Explodes from its cage.
                                                                                                                                        Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 StrengthFew men cast a longer shadow
than the Great Meginord of the North.
                                                                                                                                        Rustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
                                                                                                                                        Leather BeltRequires Level 41+(25-40) to maximum Life+(20-30) to Strength
+(20-30) to Intelligence
+(20-30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500-1000)% increased total Recovery per second from Life Leech
(500-1000)% increased total Recovery per second from Mana LeechThey say a lifetime of wisdom is carried
in every skin the great beasts shed.
Out Of Stock.
Path Of Exile Is Such An Attractive MMORPG Developed And Published By Grinding Gear Games.
POE Items Are Used To Represent Not Just a Character’s Equipment But a Variety Of Features Which Can Be Moved Around Between Locations Using The Mouse Cursor, Including The Inventory, Worn Items, Stashes And Others, As Well As On The Ground. However, Not All Items Can Be Moved To All Item Locations. Different Item Types Take a Different Amount Of Space In Grid Based Item Locations Such As Inventory And Stashes. Given Their Type, Items Can Have Attributes Such As Rarity, Quality, Item Affixes And Item Level.
Path Of Exile Items Play An Important Role When Killing Monsters And Opening Chests To Interact With Townsfolk, Which Allow You To Protect Your Character And To Kill Stronger Bosses Better. Moreover, You Can Sell and Buy POE Items With Other Players In Exchange For POE Currency.
A Large Number Of POE Items Can Be Provided By mmowts, Cheap But Safe, All Goods Are Well Done By Real Men, The Customers Can Safely Put Them In Backpack. If You Have Any Question About POE Items For Sale, Please Feel Free To Contact Us, Have a Joyful Trading.
                
                
                    How Can Tornado Shot Deadeye Build Be Improved In POE 3.22? - Physical Bow & Magic Find
                
                Greetings Exiles. Today I’m going to be making improvements to my usual farming builds. I decided to use Tornado Shot instead of Lightning Arrow and also changed Atlas’ strategy slightly. With the new Tattoos, this build is sure to get even stronger in POE 3.22 league. Without further ado, let’s get started.
Loot Goblins
First, let’s take a look at my first Loot Goblins, which weren’t particularly impressive. So first I spent POE Currency to get a Spine Bow with 2 other fractured arrows on it. I need this base to further craft a bow with physical damage. Also, I added Thread of Hope with Massive Ring Passives, which is a perfect roll.
Next, we’ll make 30% of the mass on the bow. For starters, we need at least a T2 for added physical damage or a T4 Hybrid for added physical damage. This requires approximately 225 Deafening Essence of Contempt. But that doesn’t mean you can finish it after spending 225 Essences. I spent more than 300 Essences, but didn’t get what I needed. So I need to keep farming.

Quiver
We have other POE Items. Since I always prefer Ascetic in Magic Find builds, I need a regular Quiver. I’ll show you how to make a Quiver like this.
I first collected Broadhead Arrow Quiver base. Afterwards I added 10% attack speed to each quiver I needed to make all quivers rare. Next, we need Gilded Fossil, which when used will imply “Item sells for much more to vendors” in Quiver.
So when Vaal implicit mods come out, there will be a 50% chance it won’t replace attack speed, but the item sells for a lot more. So we get a Quiver with an extra Arrow. Unfortunately, it doesn’t have attack speed, but let’s take it a step further.
We did the same with all these Quivers. We also have a Quiver with extra Arrow and attack speed. For this, we use Tainted Chaos Orb to make them a normal rarity.

Make Bow
Now let’s move on to making Bow, which requires T4 Hybrid and open Prefix. We need to make Prefix unchangeable, and then add Veiled Chaos Orb or Aisling. I suggest you can use Veiled Chaos Orb as it is cheaper but also fills up all Suffixes.
Currently, this build has 570 physical damage, it should have ended there, but we will continue. We cannot change the same Prefix, followed by enhanced speed or recast speed. As before, augmenting is more expensive but safer, while reforging is cheaper. So, we have attack speed, but no free suffixes for double damage or crits, but I decided to keep this Bow.
Also Read: Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!
I also saw a new gem, Gale Splinter. It doubles the effect of passive tree Tattoos. Now we have 2 more projectiles, which is incredible.
For this build, I use Ascetic, so I need a common and magic item. You’ve seen Quiver. I also have a rare helmet, best crafted from Crafting Bench as Suffixes. I also replaced all passive stats with rarity.

Atlas Tree
Now introduce Atlas Tree. As usual, I got an Apothecary as the first card in Magic Find, and I like the strategy.
We take all nodes per legion and above, all counts and boost effects of modifiers on non-unique maps, and use Ambush on map fixtures. I used Rusted Elder Scarab, Polished Ambush Scarab and Polished Reliquary Scarab, and Gilded Divination Scarab. Next I’m going to use all Gilded Fossils except Elder Scarab, making the build damage buff a lot stronger.
That’s all for my review of the improved Tornado Shot Deadeye build. Hope this guide helps you understand how this build work. See you in the game.
                
                
                    POE 3.20: Easy Currency Strategy Involving Einhar's Memory Of Scared Grove
                
                If you need to farm POE Currency, you can test many different ways. Last time, I tested the Memory of Essences. This time I want to test Einhar's Memory Of The Scared Grove. I want to observe how profitable it's.
I bought each one of the Memories for approximately 315 Chaos Orbs. I'm going to cleanse my Stash in the Lifeforce that I had. And then, we'll be able to observe how much Lifeforce we obtain after the five runs with this strategy
It's much like the means of farming Essence Memories. We're gonna place the map into the spotlight device and then run them at Tier 16. If you can complete it in this way, we can collect some Sanctums. But this time around, we're gonna chisel ALC stick to the maps since the quantity and also the pack size will affect the number of Lifeforce we obtain for the maps. It's super easy.
We just run until we have seen the Sacred Grove. I usually placed it on the portal. All you need is to pay off all of the monsters within Sacred Grove. Pick up all of the Lifeforces and you will exit the portal and begin the next map. And we don't have to kill the map boss because we're concentrating on the Harvest.
This is only the first map that I ran. I feel like the process of clearing out all of the monsters within the Sacred Grove is a touch bit faster than farming Essence Memories since we're just running towards the Harvest and becoming out as quickly as possible.
And then, monsters got a 101% opportunity to avoid Elements Ailments. So, my Ignite fails and I'm dealing zero damage. All the damage comes from the explosion from the Explosive Arrow which mob has Life Regeneration. I can't kill it, so I finished running all of the maps.
As you can see in the uneventful highlights, this is all of the loot. We got around 22 000 of every Lifeforce. Purple, yellow, blue, and just one Sacred Blossom. And they can be simply sold without needing TFT. I killed lots of Harvest bosses, but maybe I was unlucky and I only got a single Sacred Blossom. A quick check-up on Excellence, we can see that we've got a total of 8.8 Divine Orbs. This is not great as usual. And you can put all of the loot inside your inventory, this could save some time or perhaps is very helpful if you're new/beginner in Path of Exile without any Stash tabs.
For this tactic, we invested approximately seven Divine Orbs. And after running all five Memories, we've got a total of 8.8 divine compared to the Project Essence that I did before the profit each hour seems to be low. But do remember that this tactic is super easy for beginners and when the price from the Memories drop, this may become profitable again.
Find the Sacred Grove within the map, clear it, escape, repeat, and you may make a big profit. If you still feel this method is simply too time-consuming, you may as well acquire some POE Currency from our website. You can also acquire some Divine Orbs or Chaos Orbs directly here so that you can be more convenient when creating your builds.
                
                
                    What are The Seven Best Ring Anointments in POE
                
                Path of Exile is a free-to-play game in the dark fantasy genre released in 
2013. Players have the option to choose from seven different classes of exiles, 
all of which offer a unique experience and different base attribute alignments, 
being Strength, Dexterity and Intelligence. The only class that has all three 
basic attributes is the Scion. In Path of Exile, players roam a procedurally 
generated landscape inspired by classics such as Diablo and others. In this 
game, items are randomly generated and have storage capacities called "gem 
sockets", which contain skill gems. These gems can be attached to casings of 
armor, weapons, and even certain types of rings available to the player.
Anointings are another type of upgrade available for your exile. You can use them to provide buffs to your exile by modifying certain items. There are 13 different oils that can be used in Path of Exile, and up to three of them can be combined at any time to create an anointing. One of the best ways to apply ointments is to put them on rings, which you can equip two of at the same time. Here are the seven best ring ointments in Path of Exile.
Choosing the best anointings for your PoE rings
When anointing your rings in Path of Exile, be sure to research the boons you receive. Also, check again to see if you miss the chance to anoint your rings with a more beneficial enchantment. Without further ado, here are the seven best ring ointments in PoE, listed in random order.
1: Meteor Tower Additional Meteor Bonus
The final anointing on our list is one of the most impactful. When applied, the Meteor Extra Meteor Tower buff will drop an extra Meteor on your enemies. By putting Opalescent Oil and Verdant Oil on a ring, you can take advantage of this buff in battle. Now the only challenge is to make sure that you don't eliminate your enemies too quickly or the game will get boring!
2: Freezebolt Tower Damage Anointing
Increase the damage of your Freezebolt Towers with this Anointing! When you apply transparent oil and sepia oil to a ring in your possession, you will enhance it with this anointing. With the power of Freezebolt Tower Damage Anointing at your side, your Freezebolt Towers will deal 25% more damage to enemies. It could be the difference between life and death out there in the world of Wraeclast and Oriath.
3: Shock Nova Tower Buff
This anointing has the particularity of giving not one, but two bonuses when you apply it to a ring! First, your Shock Nova towers will now have a 30% increased area of effect, per repeat. Equally exciting is that your Shock Nova rounds will now repeat 2 more times. To get this anointing, you will need to use both golden oil and black oil on a ring.
4: Fireball Tower Damage Anointing
Another damage anointing! Similar to the Chilling Tower Anointing mentioned above, this Fireball Tower Anointing will increase the damage of your respective towers by 25%. To get this anointing on one of your rings, use Clear Oil and Amber Oil. You'll take down much tougher enemies than before due to the damage bonus! Keep an eye on your combat interactions when you start using this Fireball Tower damage anointment to see a noticeable improvement.
5: Improved Sentinel Tower Minion Life
By using this anointing, the minions summoned by your sentry towers will have their health increased by 50%. You can get this anointing by using opalescent oil and black oil. Thanks to this significant increase in the lifespan of your Minions, they will survive much longer when you need them most.
6: Meteor Tower Burning Ground Anointing
While this anointing may look similar to the previous one, the Meteor Tower anointing will change how your Meteor Tower works in-game. This ointment uses a combination of Indigo Oil and Violet Oil. It will now create Burning Ground for 3 seconds on Hit, helping you take out enemies. With this upgrade by your side, no one can stand in your way.
7: Cooling Tower Damage Anointing
The first ring anointing to feature on this list is the Cooling Tower Anointing, and for good reason. You can create this anointing by using two units of transparent oil. With this enchantment on your side, your cooling towers will deal 25% more damage than before. With this increase, your enemies will surely be wary of your power. By increasing your attack power so much, you will be able to face more powerful enemies than ever before.
                
                
                    Three Powerful Builds In POE 3.20 Expansion The Forbidden Sanctum Beginning
                
                As the start of every league, POE always brings different surpirses to us. This time as well, POE 3.20 Expansion The Forbidden Sanctum even removed Archnemesis, reworked jewels and uniques, updated currency loots, etc., thus it is important to choose a proper build for your adventure. 

So today I would like to do some recommendations on builds in POE 3.20, but you have to know that every guide can just be regarded as a cite, nothing better than your own options. Without further ado, let's get into it.
Poison Seismic Trap Saboteur
Firstly, we have the Poison Seismic Trap Saboteur. Seismic Trap is a duration trap, when you throw it down and once it's triggered, it releases a number of waves over a duration. This build has really nice AOE, it is an incredibly strong boss killer, and one of its biggest upsides is that it doesn't really need that much gear to deal damage, so that is incredibly helpful for solo players. Meanwhile, your damage potential is huge, which means you can cut a lot of the damage nodes to get more defenses, making this a prime build for hardcore. 
However, the map clearing can be a little sketchy, and a little bit clunky, so overall it is still a powerful build. But I want to express that some people just do not really like the Trap playstyle, you have to throw them down and they have to be triggered, sometimes people do hate this process. 
Poisonous Concoction Pathfinder
So for the aforementioned people, we have the Poisonous Concoction Pathfinder build. Poisonous Concoction is a unarmed attack that throws explosive bottles of your flasks on enemies, better your life flasks are, stronger these explosions getting. These explosions can overlap, one of the best way against bosses. When people would ask me what kind of build I would recommend to a completely new player, this has to be on top of my list. 
With the skill you get it at level 12, you will basically just completely Waltz through the game, instead of constantly having to upgrade your weapon. You don't have to do anything even unarmed, as most of your damage will come from the gem itself. This build is the ultimate all-rounder, it has good clear speed, decent bossing damage. It only falls off very late into the game because at that point you would like to upgrade your weapon, which you don't have the crazy uniques or rares with tons of POE Currency costing. However if you want a more endgame focused version, you can definitely check out the Occultist version as well, overall Pathfinder is a lot more friendlier towards new players, because the first 30 levels are so much easier as a ranger. Poisonous Concoction is one of the most flexible builds ever. 
Maw of Mischief Ignite Elementalist
Next one we have the Maw of Mischief Ignite Elementalists, which has Death Wish as its main skill, this is a channeling spell that whenever you activate it, you will over time sacrifice a certain amount of your minions, at the end you will have a huge explosion and it will deal damage depending on how many minions you sacrifice. Now out of all the Builds on the list, I would say this has the highest damage potential out of all of them at low gear levels. You won't really find a build that has a bigger ignite than this, while still being able to get a lot of tankiness through block energy shield and life. On top of that, now map clearing speed is decent, and there's definitely a lot of sacrifices to be made for having high of a single Target damage. 
But the map clear speed isn't something to write home about, overall it's not as good as some of the other Builds on the list, it can also be quite clunky to play sometimes, it's definitely not something that just be able to click one button for everything, you will have to press several buttons. Another huge downside, especially for new players is that you have to actually get the helmet, Maw of Mischief. So if you're on solo player, there are Divination Cards to farm this helmet, but overall it will be quite hard to acquire, they're not that expensive at league start usually, but it always depends on the meta. You can also buy this one from seller with currency, anyway it's on your decision. 
                
                
                    Why Lightning Trap Raider Can Be the Best Trap Build in Path of Exile 3.19
                
                One of the best Trap builds in Path of Exile 3.19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile.
You get 13 projectiles per trap if you include Sniper's Mark, so with the default 20 chance you'll likely get a couple projectile to return which is technically all you need for single target. However, they can miss if your target moves, so I'm using Ashes of the Stars to boost the chance for better coverage, this also improves your map clear speed, since the returning projectiles can clean up the stragglers that did't get hit by the initial trigger. 
I think lightning trap is the best all-around trap skill, it has the best clear and the best damage because of the Divergent skill gem. Some people might be worried about the playstyle for map clearing, but trust me this build is super fast and really smooth to play. We also don't really need to aim since the projectiles cover the whole screen, so you're just running through the map and throwing traps in front of you.
Everyone knows how good the trapping play style is for bossing, you can set up traps for some initial burst and you're fully ranged, you never feel locked in place. So obviously this build does all the Ubers, in fact it's good in almost all content. 

Why did I choose Raider for this? You can get more damage with something like a Saboteur, Assassin or Inquisitor, while Raider gives you a lot of quality of life, gearing requirements is easier with the spell suppression and ailment avoid, We get a lot of speed with the onslaught effect, and Phasing which is almost mandatory on Trappers for me because you don't instantly kill the monsters in front of you. Since we have so much flask charge to our life, flask will be up whenever we need it, recovery is not really an issue as well.

Most of the items aren't insane, they're pretty attainable. I'll provide budget friendly alternatives for the more pricey pieces, they'll be a bit worse but you can cut down on a lot of the cost.
So I'm using the Ashes of the Stars which by itself is like half the total cost of the build, if you can't afford one you can use an Aul's Uprising instead.
The jewels in this build are really strong, so don't skimp on these. Lethal Pride here that gives us enough strength for our gems, since we don't really get much strength anywhere else, make sure you get other good stuff on it too. 
The most important item in the build is Slavedriver's Hand, it allows us to a lot of cast speed which both improves our DPS and makes the build much smoother to play. 
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